Portfolio
Hello my name is Brendan Peters! I am a 3rd year
Game Sound Design major at Champlain College,
with a focus on music composition and advanced audio systems.
Need to get in contact? Email me at brendanpeters.dev@gmail.com,
or message me on LinkedIn
Watch Out! little cat
Watch Out! little cat
is a song I made for a music composition class during my second
semester at Champlain College.
We were challenged to create something unlike anything we had made
before, and I chose to create a breakbeat track using a meowing cat
as the melody. Throughout the process, I learned a lot about sampling
audio and various automation techniques in Logic Pro. Additionally,
I learned how to use the bitcrush and arpeggiator plugins, which helped
me emulate the breakbeat style.
I also created the music video using Adobe
Premiere Pro, which helped visualize the story that I wanted to tell
through the music. While it was challenging to learn at first, I am
glad to have added video editing to my skill set! I also created the
album art using Adobe Photoshop.
Supermarket Scramble
Supermarket Scramble
is a fast-paced first-person collectathon
with roguelike elements, created by a 10-person team in just four days
for the 2025 GMTK game jam.
As a composer, I collaborated with a mixing
engineer to produce a soundtrack that enhances the game's frantic energy
using looping samples and synthesized speech. The usage of loops allowed
me to focus on creating an interesting composition with stylistic cohesion.
This also allowed me to quickly iterate on the track as I received feedback
from my teammates.
The track Attention Shoppers serves as the main
level theme. To match the hectic gameplay, I layered multiple drum loops with
a chopped lead synth and varied accompanying instruments. The track is split
into two parts: a short intro section that eases players into the gameplay,
followed by a looping body section. Using an adaptive approach allowed us to
ease the player into the gameplay while allowing the music to build in intensity.
BagMan: The Heist
BagMan: The Heist
is a 2D movement platformer with speedrunning elements created by a
four-person team for the 72-hr Winter Melon Jam.
As the sound designer, I handled the
complete audio pipeline, from recording and synthesizing SFX to implementing adaptive
audio systems using FMOD. Using C# programming, I created a streamlined audio manager
to handle playback and simplify implementation within Unity.
The level themes Make It Quick, as well as And a Clean Getaway! showcase the game’s
adaptive audio system. When the player begins the level, the lower intensity Make It
Quick plays, reflecting the precise and focused gameplay. However, once the player has
stolen what they were after, the music transitions to the higher intensity And a Clean
Getaway!, indicating that the player must escape before they are caught! Additionally,
many sound effects are randomly selected from arrays of different variations to prevent
audio fatigue across multiple runs.