The Story of My First Game
Hi folks, I wanted to make a fun post about my ever first game, One Fish Two Fish ! It’s a first-person rhythm shooter created for a class called ‘Intro to Game Engines for Sound Designers.’ The class covered Unity and Unreal 5, giving us sound designers the skills we need to work in teams during our ‘Game Studio’ classes. Because of that, everyone in the class was a sound designer and had to take on roles like level design, art, and programming.
Around midterms, our professor gave us a new assignment, to make a game using Unity in teams of four. We started brainstorming, and landed on a fun concept. You play as an immortal worm with telepathic powers, defending yourself from an onslaught of fish who are trying to eat you. We planned out an overarching story, where you are trying to break the cycle of infinite reincarnation that you’ve been trapped in, and become a fish.
Because everyone on the team was a sound designer, we wanted to make a game that focused on the music in the gameplay, and we decided to make a first-person rhythm shooter, similar to Metal Hellsinger and Bullets Per Minute. I was really excited by the concept, so I immediately started concepting the level and designing the game. It was so much fun to work on, even working outside of my comfort zone on level design.
We ran into some difficulties throughout the project. To start, none of us knew how to program, so our scope was extremely limited to fit within the four weeks before the deadline. We also hadn’t used version control software before, and manually sent the zipped game folder around (I’ve learned so much since then haha)!
Despite the challenges, we created a game oozing with creativity, a unique aesthetic, and that continues to inspire me to this day. It taught me to just make games, no matter how inexperienced you may be, and just see what comes out of it. And most of all, it taught me how much I loved making games!
When I look back at One Fish Two Fish, I see how much I have grown. It’s almost like a landmark that gets smaller on the horizon each time I make a new game, but I will never forget how much the game has inspired me to learn more about making games!